gl renderer: print fragment shader info
authorFabio Lagalla <lagfabio@amazon.com>
Mon, 11 Jan 2021 16:06:03 +0000 (17:06 +0100)
committerFabio Lagalla <lagfabio@amazon.com>
Mon, 11 Jan 2021 16:06:03 +0000 (17:06 +0100)
It was logged twice the vertex shader info, instead

gsk/gl/gskglshaderbuilder.c

index 75aef60e7d659de5c0b322b69a117f039eea614b..6c1c271ffcd8925dc5db851e194a8dc493844fc2 100644 (file)
@@ -224,7 +224,7 @@ gsk_gl_shader_builder_create_program (GskGLShaderBuilder  *self,
       goto out;
     }
 
-  print_shader_info ("Fragment shader", vertex_id, resource_path);
+  print_shader_info ("Fragment shader", fragment_id, resource_path);
 
   program_id = glCreateProgram ();
   glAttachShader (program_id, vertex_id);